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The Legend of Zelda: Tears of the Kingdom is a technical marvel. Some aspects of its physics engine have great potential across many industries. However, when Tears of the Kingdom was in development, it actually broke. The break was significant, affecting game mechanics and physics. Across the developer floor, programmer Takahiro Takayama could hear people shouting things like, “it’s flying” or “it broke” and that things were absolute “chaos.” They had realized that everything had to be physics-driven by removing all non-physic-driven objects. One innovation they implemented was independent in…