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“Dune” may not seem like a natural setting for a survival MMO. Players explore the desert planet of Arrakis and resources appear scarce, but the developers at Funcom are huge fans of Frank Herbert’s work and heavily influenced by director Denis Villeneuve’s films. They know there’s more under the surface, and the team led by creative director Joel Bylos mined the lore and books to create a project that’s shaping up to be unexpectedly rich. At a hands-off GDC demo, Byblos showed the media the character creation process and early parts of “Dune: Awakening.” Players begin as a prisoner set in fro…