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Larian Studios tried “pushing ideas around for a ‘Baldur’s Gate 4’” – but the ideas “didn’t excite” anyone. The developer has been showered in praise since releasing the critically-acclaimed role-playing-game last year, and the title’s narrative director Adam Smith has now confirmed that the company toyed with making a sequel, but ultimately decided against it because the team “didn’t have the fire” they had for the original. Speaking to GamesRadar, he said: “For us, we didn’t have anything unfinished that we wanted to say, we wanted to move on to other worlds. “And we tried, we did start push…

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